Howlers are a predominantly malicous pack hunter found in the southeastern plains of the Idryllian continent. Individually a minor nuisance, while packs or the rarer stampedes (often provoked by flooding or rockslides about their seaside cliff tunnels) can pose threats to ill prepared travellers or small settlements.
History[]
- Varthiir the Blood Hound was the first of the Primordials that sought to create a race of servitors, to aid him in hunting his prey across the untamed lands of the continent. While his later efforts, in tandem with Xyntix and Baelgar would produce the triad of "Beastmen" races, his initial effort for the main was a failure. The Howlers were suitable as a primitive force for hunting, but could comprehend little of strategy or direction.
- Pushed aside, or used as a lesser caste by their later surplanters, the Howlers had little impact as a whole, though they did construct some crude settlements along the barrens east of the jungle lakes where the Beast races made their home. This arrangement lasted until the Primordial Wars began and in an effort to break the stalemate in the west, the Draconic forces from Altalar made a cautious landing in the barrens and established a Grand Temple to their gods their.
- Suddenly threatened from a new front, Varthiir dominated the Howlers and sent them raging en masse at the settlements, wiping out much of it, save the Tower of the Sepulchre, and the Grand Temple itself, and resulting in the destruction of most of the Howlers, and the final collapse of what little civilization they had.
- In the centuries since, the Howlers have become little more then pests in the southeast barrens of the Idryllian continent, harrying the occasional wayward traveller who attempted to cross the Beast Lands to Aquar's Landing, or Last Cove as it became known in the days of the Aergosian Empire, and packs of them have served as minor guardians of the Tower of the Sepulchre, albeit unknowingly.